Drainage Problem (TS) by RVMECH
Map size; 100x80
Theater;Temperate
Game;Tiberian Sun & Firestorm Xpack
Lighting: Day-Night transistion (RVMECH sequence)~ambient from .40 to .95
Min\Max Players; 2-4
Author's Email; RVMECH@cncgames.com
Wednesday, December 26, 2001
Scenario info: Drainage Problem (TS) is a four player map with  a moderate amount of Tiberian scattered 
around as well as Blue Tberian. This is a straight forward combat map with excellent AI pathfinding. The map
employs Day/Nght Transistions and starts out moderatly dark. The units and structures have been modified to emit 
light in the case of the structures and to glow in the case of the units. Ingame lighting also utilises the INGRNLMP
and the INBLULMP's , although both have been modified so as not to be so harsh. Much time was spent on the lighting.
It is reaized, however, that this lighting will not be acceptable to all (due to the fact that all monitors are not equal).
Do not despair the map does "light" up quite quickly and the invisible lamps should buy you enough time to get your base up.
The map also has a sister map "Drainage Problem (TSsnow)" which is the same basic map with exception of being in the Snow
theater and some subtle changes in the ambient light levels.


Drainage Problem (TSsnow) (C)~RVMECH\2001
It MAY NOT be distributed without this readme file.
It may not be distributed for profit or included in any commercial packages(Tape,CD's, Floppies,etc) that are sold for profit.

 