Tierra Duro by RVMECH
Theater :Temperate
Game: Tiberian Sun
Editor: Final Sun 1.0
Size:180x190
Lighting Scheme: Day/Night Loop
Map Assets: Moderate to heavy	
Min/Max Players: 2-4
Authors Email: RVMECH@cncgames.com
               RVMECH@tibsum.com
Map info: 
         Scenario starts out in the just before dawn and slowly lightens to full daylight. The starting lamposts go off when the sun comes up and go off when it sets. The starting points are located in the four corners.  The ground is rough and rugged with very little vegatation. The area bewteen the base areas is large and spacious. By each starting position is a small field of Tiberium. This will get your economy started,then you will have to travel a bit for the "Peso's". This make it extremely difficult to defend the Tiberium fields without posting troops to protect your Harvesters. It also makes it difficult for your opponent (or yourself) to "turtle".
 
 The Tiberium is well spread out and is also well lite. The lamp posts providing light for these areas will also turn off when the sun is up. It would be wise to build plenty of harvesters on this map. you will need them to keep the cash flowing and also to replace the ones that come up missing.
   
 The AI has also been beefed up a bit in this map so be wary of a an attack from the rear of your base. Also your computer opponent may build another Conyard,... if you manage to whack his. A good stratedgy to counter this would be to take out the Weapons factory at the same time.
 
This map was designed with the idea of taking on three AI's at the same time. The distance between the bases and the distance to the Tiberium fields will slow the comp building times down until there harvs are up to speed. make sure that you build enough troops and armor units to peck away at them. 


Tierra Duro (c) copyright RVMECH/2002 All rights reserved. Licensed for distribution by 
RADEN http://www.cncgames.com/
CNCSECTOR  http://www.cncsector.com/
Tiberian-MW http://www.tibsun.com/
It may not be distributed without the Readme file or the express <u>written</u> permission of RVMECH (Bill Brislin).