Rough Ground by RVMECH

Theater :Temperate
Game: Tiberian Sun
Editor: Final Sun 1.0
Size:100x140
Lighting Scheme: Day/Night Loop
Map Assets:Moderate to heavy
Min/Max Players: 2-5
E-mail the author here or here

Map info:
Scenario starts in the middle of the night and slowly lightens to full daylight. The starting lamp post posts go off when the sun comes up and go off when it sets. There are four starting points in the corners. The ground is rough and choppy with many cliffs and arroyo's. .

The tiberium is well spread out and dimly lite. The lamp posts providing light for these areas will also turn off when the sun is up. There are no civilian buildings or and very little vegetation in this war torn arena. .

The AI has also been beefed up a bit in this map so be wary of a an attack from the rear of your base. Also your computer opponent may build another Conyard, if you manage to whack his. A good stratedgy to counter this would be to take out the Weapons factory at the same time.

You may also notice that the AI will attack your Harvesters with a little more vigor and more repeatably than is normal.

This is a fast paced map and the AI seems to have found it way around this one quite well. The map was designed for a 4-way battle with the comps set on the High (2) level. I tried to make the cliff passes as "AI" freindly as I could. I think that you will be pleasantly surprised by the fast attck the comp will give you. Bear that in mind when as you go thru your "Build routine".

Rough Ground (c) copyright RVMECH/2002 All rights reserved. Licensed for distribution by
CNCDEN http://www.cncden.com/
CNCSECTOR http://www.cncsector.com/
Tiberian-MW http://www.tibsun.com/
It may not be distributed without the Readme file or the express written permission of RVMECH (Bill Brislin).