War Torn Tundra by RVMECH
Map size: 100x100
Theater: Snow
Game: Firestorm (TS)
Authors Email: RVMECH@cncgames.com 
Economy: Moderate to heavy, Green and Blue Tiberium
Veinholes: none
Sunday, December 30, 2001
Day-Night Loop: yes, (.28-.85)

Scenario info: Game starts off early in the morning (dark) and gradually lightens up towards dawn and then back to the twilight hours. Four well defendedable starting areas with one entrance and enough pavement to give adequate subterrainian protection from the outset. There are two "old style" Nod bases that are capturable and fully functional. One is located in the East and the other in the West.
 This map has some very special lighting effects. The Spotlight lights have been modified and now move more slowly The sector has been enlarged for the central spotlight. The spotlights for the civilian bases have also been slowed and the distance has been lengthened also. 
 The buildings have been modified to "emit" light so that the base can be seen a little better until "sunup". Units, infamntry, and aircraft have also been modified to "glow" a little more than usaul for the same reasons. Starting areas and the Neutral bases have also been enhanced with low level  blue lighting  which has a rather appealing affect on the scene in general.
 Several of the civilian houses, factories, and other facilities have also had some low level lighting effects added to them.
ALL lighting will turn off and on depending on the "time of day".
 Much time was spent on AI pathfinding for this particular map as it is quite a complicated map for the AI to comprehend.
Many modifications were required in order for the AI to respond properly and with little difficuly. Bear this in mind when defending your base. 
 The sister map (War Torn ) actually plays quite different as the map has some subtle changes from this one and I recommend playing it also.

War Torn Tundra (c) RVMECH/2001 all rights reserved. This map may not be included in any medium or storage device that will be sold for profit. It may not be distributed without this Readme file and may not be posted without my permission.