Plateau by RVMECH

Theater :Snow
Game: Tiberian Sun
Editor: Final Sun 1.0
Size:180x190
Lighting Scheme: Day/Night Loop
Map Assets:Moderate to heavy
Min/Max Players: 2-8
E-mail the author here or here

Map info:
Scenario starts out in the wee hours of the morning hours and slowly lightens to full daylight. The starting lamposts go off when the sun comes up and go off when it sets. The starting points are equidistant from each other. The ground is rough and choppy with three large Plateaus that will no cause a war within the war, when playing all eight pstarting positions. .

The tiberium is well spread out and is also well lighted. The lamp posts providing light for these areas will also turn off when the sun is up. Nooks and crannies are to be found everywhere and provide good strategic areas for artillery attacks. .

The AI has also been beefed up a bit in this map so be wary of a an attack from the rear of your base. Also your computer opponent may build another Conyard,... if you manage to whack his. A good stratedgy to counter this would be to take out the Weapons factory at the same time.

The AI also seems to have little trouble finding his way to your base either , this is due no doubt to much attention being paid to proper cliff fabrication. So be wary ... death and destruction await you!

Plateau (c) copyright RVMECH/2002 All rights reserved. Licensed for distribution by
CNCDEN http://www.cncden.com/
CNCSECTOR http://www.cncsector.com/
Tiberian-MW http://www.tibsun.com/
It may not be distributed without the Readme file or the express written permission of RVMECH (Bill Brislin).