War Torn by RVMECH
Map size: 100x100
Theater: Temperate
Game: Firestorm (TS)
Authors Email: RVMECH@cncgames.com 
Economy: Moderate to heavy, Green and Blue Tiberium
Veinholes: Two
Sunday, December 30, 2001
Day-Night Loop: yes, (.28-.85)

Scenario info: Game starts off early in the morning (dark) and gradually lightens up towards dawn and then back to the twilight hours. Four well defendedable starting areas with one entrance and enough pavement to give adequate subterrainian protection from the outset. There are two Vein holes located in the center on top of mesa's..one in the East and one in the West.
 The buildings have been modified to "emit" light so that the base can be seen a little better until "sunup". Units, infamntry, and aircraft have also been modified to "glow" a little more than usaul for the same reasons. Starting areas have also been enhanced with low level  blue lighting  which has a rather appealing affect on the scene in general.
 Much time was spent on AI pathfinding for this particular map as it is quite a complicated map for the AI to comprehend.
many modifications were required in order for the Ai to respond properly and with little difficuly. Bear this in mind when defending your base. 
 The sister map (War Torn Tundra)  actually plays quite different as the map has some subtle changes from this one and I recommend playing it also.

War Torn (c) RVMECH/2001 all rights reserved. This map amy not be included in any medium or storage device that will be sold for profit. It may not be distributed without this Readme file and may not be posted without my permission.