Map Name: FS: Tiberium Atmosphere
Author: Aurora196
Rating On Last OMC: 67.5%
Position On Last OMC: 3rd
Players: 6


Ratings:

Map Layout: 23%/30%
Eye Candy: 20%/30%
Playability: = 20%/30%
Triggers: 2.5%/10%
------------------------------------- 
Overall Score: 65.5%



The DVD's Position: 7th - 68%
Dewman's Position: 5th - 69%
Froggy's Position: 4th - 59.5%
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Final Position: 5th


Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):


-> TheDvD:

Map Layout: 8		The map layout is excellent! As you'll see from the minimap the area is very believable. Every base area is different, and there's enough tiberium nearby to get you started, and there will be blue tiberium further away.

Eye-Candy: 5		Ok... As you will see later, this map's looks can be described by one single word. But hey, I gotta review this map right? Alright, the attention to detail is excellent. The beach is flawless and there are nice touches like tiberium swamps, deserted bases and dirt roads. The amount and complexity of the cliffs is impressive. So you'd sure like to see all this, right? Well, too bad; you can't. Because aside from your buildings, all you'll see is GREEN. GREEN. Repeat after me: GREEN. Argh! This map has some insane lighting. The green value is set to 2.5 (compared to the standard 1.0) and to make things worse, there are ultra-bright, you guessed it, GREEN lightposts on the map. And not just in the tiberium pits, but also in just slightly mutated areas. Really, if i exaggerate a little I could say all you'll see in this map are different shades of green...i'm at a loss how to rate this, i'll give half the points.

Playability: 8		Well i've set the lighting to non-headache-inducing values in order to review this map's playability. It's excellent, The AI does quite well (although they might not have enough space to build. It's good to set up secondary bases in the desered bases around the map.

Triggers: 5		There are various triggers set up in this map, some of them involve capturing radars, and they're supposed to reveal the map to you, but they crash the map instead. There are triggers for floater and visceroid movement though. I get the idea this map wasn't tested properly. The lighting was outrageous and the there are trigger errors.

Overall: 68%



-> dEw_MaN:

Map Layout:	9/10	Great detail on this map.  Awsome cliff work and slope positioning.  Starting locations could of been more spread out.
Eye-Candy:	8/10	Lots of tiberium, some urban areas
Playability:	6/10	Most players had an ideal amount of space to build in, but others had hardly any.
Triggers:	0/10	No triggers.



-> Froggy:

Layout: 6
Eye Candy: 7
Playability: 6
Triggers: 2.5 {Avarage of DVD's and dEw_MaN's}
Overall: 7


- unrealistically green everywhere
- limited build space
- tiberium too remote in some places
- plenty of detail, creatures
- ambience is good (noise from creatures)
- old bases nice touch, though capturability leaves balance issues (fix by making them friendly to all sides?)
- reveal map is too powerful for the capturable radar
- hunter seekers likely to target civvies
- some strategic possibility



Contestant Words When Submitting:

-  Here is my map. It's a 125X150, 6-player map.
 
Enjoy...
 
-Aurora196
