Map Name: Desolation
Author: Fremen5
Rating On Last OMC: <none>
Position On Last OMC: <none>
Players: 4


Ratings:

Map Layout: 20%/30%
Eye Candy: 23%/30%
Playability: = 17%/30%
Triggers: 5%/10%
------------------------------------- 
Overall Score: 65%



The DVD's Position: 3rd - 80%
Dewman's Position: 4th - 74%
Froggy's Position: 8th - 41%
------------------------------- 
Final Position: 6th


Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):


-> TheDvD:

Map Layout: 8		The map layout is excellent. It's a good mix between realism and balance, with the bases in the four corners but each with a weakness in the form of a destroyable cliff or a tiberium that's somewhat further away than usual.

Eye-Candy: 8		This maps looks quite natural, there's a nice ground texture, there are towns and research labs that are well-done, while the lighting is also good. The cliffs look natural and look nicely deserdous with the yellowish lighting. I however think the height differences could really have been done better, they're squary.

Playability: 9		The AI in this map is very good, there's enough tiberium to keep your money rolling. I really don't find anything to complain here except for the small GDI outpost. It has 4 GDI Helipads and a GDI Tech Center, which will be an advantage for Nod as they can capture it and cloak it, replacing the Kodiak in the center with a stealth generator. Yes, I'm nitpicking here.

Triggers: 5		There are quite a lot of meteor and the tiberium that comes from their debris is nice :)

Overall: 80%



-> dEw_MaN:

Map Layout:	8/10	Very detailed map.
Eye-Candy:	9/10	I liked the idea of the meteor showers, a great obsticle while playing your enemy.  The map was fully detailed with urban areas and Neutral armys, and there was plenty of tiberium.
Playability:	6/10	Some players had tons of space to build, yet others had limited space to build.
Triggers:	5/10	The meteor shower trigger was a great added effect, however it did get annoying after awhile since they occured within 5 seconds of each other.




-> Froggy:

Layout: 4
Eye Candy: 6
Playability: 2
Triggers: 5 {Avarage of DVD's and dEw_MaN's}
Overall: 4


- obvious invisible lightposts (at least put terrain over them; I can't build over them)
- too many meteor storms (this trigger is way overdone)
- detailed map
- tiberium imbalance 



Contestant Words When Submitting:


- My map
  -Fremen5
