TrailEmitterBlueprint {
	BlueprintId = 'default_polytrail_03',
	Lifetime = -1.00,
    TrailLength = 2,
    Size = 0.02,
    SortOrder = 0,
    BlendMode = 0,
    TextureRepeatRate = 1,
    LODCutoff = 160,
	RepeatTexture = [[/Mods/testmod/hook/textures/particles/mod_railgun_trail_01.dds]],  --\Mods\testmod\hook\textures\particles
	RampTexture = [[/Mods/testmod/hook/textures/particles/mod_ramp_white_04.dds]],
}

