BeamBlueprint {
    Lifetime = 10,
    TextureName = '/textures/particles/quantum_beam_01.dds',
    Thickness = 2,
    StartColor = {x=0,y=0,z=1,w=0}, # R,G,B,A
    EndColor = {x=0,y=0,z=1,w=0}, # R,G,B,A
    Length = 500,
    UShift = 0.0,
    VShift = -0.35,
    Blendmode = 3.0,
}
