UnitBlueprint {
    AI = {
        TargetBones = {
            'Blade03',
            'Extension01',
            'Extension04',
        },
    },
    Adjacency = 'HydrocarbonAdjacencyBuffs',
    Audio = {
        ActiveLoop = Sound {
            Bank = 'UAB',
            Cue = 'UAB1102_Active',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        Destroyed = Sound {
            Bank = 'UALDestroy',
            Cue = 'UAB_Destroy_Land',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        DoneBeingBuilt = Sound {
            Bank = 'UAB',
            Cue = 'UAB1102_Activate',
            LodCutoff = 'UnitMove_LodCutoff',
        },
        UISelection = Sound {
            Bank = 'Interface',
            Cue = 'Aeon_Select_Resource',
            LodCutoff = 'UnitMove_LodCutoff',
        },
    },
    BuildIconSortPriority = 70,
    Categories = {
        'PRODUCTSC1',
        'SELECTABLE',
        'BUILTBYTIER3ENGINEER',
        'BUILTBYTIER3COMMANDER',
        'AEON',
        'STRUCTURE',
        'ECONOMIC',
        'EXPERIMENTAL',
        'SHIELD',
        'ENERGYPRODUCTION',
        'HYDROCARBON',
        'SIZE12',
        'VISIBLETORECON',
        'RECLAIMABLE',
	'SHOWQUEUE',
        'SORTECONOMY',
    },
    CollisionOffsetY = -0.85,
    Defense = {
        AirThreatLevel = 0,
        ArmorType = 'Structure',
        EconomyThreatLevel = 50,
        Health = 10000,
        MaxHealth = 10000,
        RegenRate = 2,
        Shield = {
            ImpactEffects = 'AeonShieldHit01',
            ImpactMesh = '/effects/entities/ShieldSection01/ShieldSection01_mesh',
            Mesh = '/effects/entities/AeonShield01/AeonShield01_mesh',
            MeshZ = '/effects/entities/Shield01/Shield01z_mesh',
            RegenAssistMult = 60,
            ShieldEnergyDrainRechargeTime = 1,
            ShieldMaxHealth = 65000,
            ShieldRechargeTime = 22,
            ShieldRegenRate = 400,
            ShieldRegenStartTime = 1,
            ShieldSize = 29,
            ShieldVerticalOffset = -7,
        },
        SubThreatLevel = 0,
        SurfaceThreatLevel = 0,
    },
    Description = '<LOC uab1102_desc>Hydrocarbon Power Plant',
    Display = {
	Abilities = {
            '<LOC ability_shielddome>Shield Dome',
            '<LOC ability_deathaoe>Volatile',
        },
        AnimationPermOpen = '/Units/UAB1102/UAB1102_Aopen.sca',
        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    LODCutoff = 200,
                    Scrolling = true,
                    ShaderName = 'Aeon',
                },
                {
                    AlbedoName = 'ahydro4_lod1_albedo.dds',
                    LODCutoff = 300,
                    ShaderName = 'Aeon',
                    SpecularName = 'ahydro4_lod1_specteam.dds',
                },
            },
        },
        PlaceholderMeshName = 'UXB0011',
        SpawnRandomRotation = true,
        Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar8x_aeon_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 12.8,
                Normal = 'Tarmacs/Tar8x_aeon_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 12.8,
            },
        },
        UniformScale = 0.0078,
    },
    Economy = {
        AdjacentStructureEnergyMod = -10,
        BuildCostEnergy = 90000,
        BuildCostMass = 9000,
        BuildTime = 9000,
        ProductionPerSecondEnergy = 8500,
        MaintenanceConsumptionPerSecondEnergy = 400,
        RebuildBonusIds = {
            'ahydro4',
        },
    },
    Footprint = {
        SizeX = 4,
        SizeZ = 4,
    },
    General = {
        Category = 'Economy',
        Classification = 'RULEUC_Resource',
        CommandCaps = {
            RULEUCC_Attack = false,
            RULEUCC_CallTransport = false,
            RULEUCC_Capture = false,
            RULEUCC_Guard = false,
            RULEUCC_Move = false,
            RULEUCC_Nuke = false,
            RULEUCC_Patrol = false,
            RULEUCC_Reclaim = false,
            RULEUCC_Repair = false,
            RULEUCC_RetaliateToggle = false,
            RULEUCC_Stop = false,
            RULEUCC_Transport = false,
        },
        FactionName = 'Aeon',
        Icon = 'land',
     	 OrderOverrides = {
            RULEUTC_ShieldToggle = {
                bitmapId = 'shield-dome',
                helpText = 'toggle_shield_dome',
            },
        },
        SelectionPriority = 5,
        TechLevel = 'RULEUTL_Advanced',
        UnitWeight = 1,
        UpgradesFrom = 'ahydro3',

    },
    Interface = {
        HelpText = '<LOC uab1102_help>Hydrocarbon Power Plant',
    },
    LifeBarHeight = 0.075,
    LifeBarOffset = 1.2,
    LifeBarSize = 3,
    Physics = {
        BankingSlope = 0,
        BuildOnLayerCaps = {
            LAYER_Air = false,
            LAYER_Land = true,
            LAYER_Orbit = false,
            LAYER_Seabed = true,
            LAYER_Sub = false,
            LAYER_Water = false,
        },
	BuildRestriction = 'RULEUBR_OnHydrocarbonDeposit',
        DragCoefficient = 0.2,
        FlattenSkirt = true,
        MaxSteerForce = 0,
        MeshExtentsX = 3,
        MeshExtentsY = 2.65,
        MeshExtentsZ = 3,
        MinSpeedPercent = 0,
        MotionType = 'RULEUMT_None',
        SkirtOffsetX = -1.5,
        SkirtOffsetZ = -1.5,
        SkirtSizeX = 6,
        SkirtSizeZ = 6,
        TurnRate = 0,
    },
    SelectionSizeX = 3.6,
    SelectionSizeZ = 3.6,
    SelectionThickness = 0.40,
    SizeX = 3.4,
    SizeY = 4.6,
    SizeZ = 3.4,
    StrategicIconName = 'icon_structure1_energy',
    StrategicIconSortPriority = 250,
    Weapon = {
        {
            Damage = 18000,
            DamageFriendly = true,
            DamageRadius = 25,
            DamageType = 'Normal',
            DisplayName = 'Death Weapon',
            DummyWeapon = true,
            Label = 'DeathWeapon',
            WeaponCategory = 'Death',
        },
    },
    Wreckage = {
        Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
        EnergyMult = 0,
        HealthMult = 0.9,
        MassMult = 0.9,
        ReclaimTimeMultiplier = 1,
        WreckageLayers = {
            Air = false,
            Land = true,
            Seabed = true,
            Sub = false,
            Water = false,
        },
    },
}
